3D Artist with 4+ years of experience in game development, specializing in stylized environment and prop art.
Based in Prague, Czech Republic.
My main expertise includes modeling, sculpting, and hand-painted / PBR texturing, along with practical experience working in game engines and preparing assets for real-time production.
Background in 2D art and a Bachelor’s degree in Art and Urban Design.
Responsibilities:
3D modeling of environment, props, and pets without concept art
Material creation, procedural texturing
Creation of animations of game objects
Light set up and render
Responsibilities:
3D modeling and hand paint texturing of environment, props, characters, and pets based on a concept or without a concept
Optimization of models, textures, UV maps, and animations for the engine
Implementation of assets to Unity
Feedback to junior artists
Review and control of the technical quality of 3D assets
Participation in the development of the artistic style of new games